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How we used Unreal Engine to create the voxelised world of A Minecraft Movie
By Talia Finlayson, Laura Bell published
Disguise Services spent a year using virtual production techniques to bring the film’s iconic settings to life.

Vibe-coding a weird new idea completely changed my AI outlook – this should be your new superpower
By Dave Snyder published
Jelly Mesh is born, just because I could.

Project 'Ghost Dance' is where VR meets dance – and it's like real-life Black Mirror (in a good way)
By Georgia Coggan published
What's it like to dance with a virtual partner?

10 ways to improve your texturing techniques for 3D modelling
By Rob Redman published
Give your models standout surfaces.

I 3D printed a beautiful Cinderwing dragon with this rainbow filament - and it's on sale right now
By Beth Nicholls published
The transition from teal to pink is so elegant.

Marathon features apparently stolen art? Its developer really needs to learn
By Joe Foley published
This was the best thing about the new game.

This brilliant parody of The Elder Scrolls was made possible with pre-made assets
By Alan Wen published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

Broadway's Redwood The Musical has a digital "forest that feels like it engulfs the audience", built using Unreal Engine
By Lance Evans published
This "Visual Experience" company keeps popping up everywhere
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